unity debug log in build

So you could do something like this that will only be called if the box is checked. This works by setting the Log Enabled property of the Logger to false.


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It only doesnt if you disable it in the player settings--Eric.

. One thing Im unsure about is whether unchecking player log in player settings completely removes. Have been reading a number of treads about the overhead of debug statements in build. For example you could print a message containing a GameObjectname and information about the.

First build your iOS app with Development Build enabled. Notice that this is NOT the Console in the Organizer. DebugLog works in builds normally.

If it is checked isDebugBuild will be true. In the Build Settings dialog there is a check box called Development Build. Unity produces log files for the Editor package manager licensing development players and Hub.

In the build settings dialog there is a check box called development build. Call the following code to make sure Unity flushes all pending file system write operations to the IndexedDB file system from memory. Use DebugLog to print informational messages that help you debug your application.

In Unity 4 DebugLog output is shown in the XCodes debug Console. In the Build Settings dialog there is a check box called Development Build. You can use these log files to understand where any problems happened in.

You might want to circumvent this by only calling your debuglog statements when in debug build. In the editor isDebugBuild always returns true. FSsyncfsfalse function err if err.

Cant think of debuglog to cause such performance loss other than due to exceptions but you may want to add a static variable that defines whether you want to log or not. An easy way to disable all Debug Log functions in Unity is to simply turn off the Unity Logger. It is recommended to.


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